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 | Sujet: Re: Borderlands Ven 13 Nov 2009, 3:05 pm | |
| bah espont un patch pour la sortie du DLC
en tout cas moi je prefere me faire les trajets en vehicules ou a pattes, c'est plus sympa
apres je TP quand je suis un peu loin d'ou je veux aller (genre 2 grandes zones d'ecart) |
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 | Sujet: Re: Borderlands Sam 14 Nov 2009, 2:00 am | |
| Petit exploi personnel : Mytraak vaincu en solo, lui level 45 moi 44, 1100balles de SGM, et 50 de sniper |
|  | | Spidey Larmichettes d'or 2011

Messages: 4477
 | Sujet: Re: Borderlands Sam 14 Nov 2009, 9:26 am | |
| Wow bravo Je haïs ce putain de Mytraak. |
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 | Sujet: Re: Borderlands Sam 14 Nov 2009, 11:20 am | |
| We talked with Gearbox’s Randy Pitchford about Borderlands and more in an interview set to appear in the January issue of Game Informer Magazine. Yesterday, we told you about what’s going on with Gearbox’s Aliens: Colonial Marines games, which the company is developing for Sega. Today, we give you the scoop on Borderlands’ upcoming DLC, straight from the man himself, where he even hints about next-generation hardware.
The guns are obviously the star of the game. But your playable characters are also cool. Do you foresee character customization in the future that would allow players to have unique avatars in the world?
Maybe. We know people want that. You know, at the beginning of our development we put some work into unique armor, custom armor, and unique pieces of armor, but as a first-person game, a lot of that value is lost. We move that value into different things like shields, and we added the concept of grenade modifications, class modifications, and artifacts. These are ways we can customize the character that also affect the gameplay. They just don’t affect the cosmetic. And even though the cosmetic affect of looking at the picture of your character doesn’t have any meaning to the gameplay, it does have meaning to our notions, and I know some people are interested.
I think that’s a good lesson for us. There are also tradeoffs in system resources. Every bit of memory we spend on a different picture for a character, whether that’s a different piece of armor, a different head, or face choices means memory and performance can’t be spent on another aspect of the game. So some other part of the game would have to be weakened then. But maybe that tradeoff is worth it given some of the customer feedback about it, and how they feel about the characters and the desire to customize them. We’re going to have to look at that for future games.
Right now, the best I can say is, yeah, that would be cool and that’s interesting. Um… If a future Borderlands game comes…Um…within the same generation, well, we’re working on these platforms and everybody knows what they can do. If we’re talking about a successor generation, well then all bets are off and you can just start adding features and not have to deal with the trade-offs because you have more memory and more performance or whatever those new systems offer.
Old Haven is an awesome place for combat, yet you only spend a few missions there. Your time in this zone is done before you know it. Any chance DLC will bring us back there, or to other previously played zones?
Yes. With DLC, we focus most of our energy on new content. However, there are some things people love, and would like to see done in different ways. So that obviously influences us. Specifically about Old Haven, I don’t think you’ve seen the last of that.
Any plans for a locker, so players could store their weapons?
We know that some people are interested in that, and we’re working on that.
Any chance of the level cap going up with future DLC?
We’re working on it. I know that’s something that people really want. You asked me earlier how difficult it was to balance everything, and as a customer I don’t care – I don’t want to hear how difficult things are – I just want what I want. I spend a lot of time making excuses, but we want that too, and we’re investing in that and I would not be surprised if we are able to offer that in the future, but at this point I can’t make any promises.
Let’s talk about The Island of Dr. Ned. Is it like Fallout 3’s Operation Anchorage where it’s sectioned from the rest of the world, or is it more of a worldwide experience where new enemies are interjected into the previous zones?
When you download The Island of Dr. Ned, you’ll unlock a fast travel pass, even if you haven’t unlocked the fast travel network. From any registration station in the game you can immediately transport yourself to the zombie island. From there, a new adventure unfolds. It’s a separate adventure, and a new adventure that has a beginning, middle, and end. In some cases, I think the story is more cohesive and stronger than the main story in Borderlands. The commentary that is there is very subtle. It’s basically a treasure hunt that has a bad guy at the end that protects the treasure. It’s a very simple premise. Now, we’re never very heavy fisted with storytelling in Borderlands. We focus on the action, and the gameplay and the pace. We’re not going to be adding any dialogue trees or cutscenes. Of course, there will be a little something to set it up. You’ll have instant access to it, and really fast you’ll be killing zombies, franken and wolf monsters, and all sorts of cool stuff.
We went nuts with the DLC. The zombie thing kicks ass. It’s a lot of fun, dude. There’s this big Frankenstein looking guy with chains on him, and a chest on his back. So, when you take him down, you can loot the chest. He carries the chest around with him. It’s freaking great. There’s were-skags and stuff and it’s just fun. The setting is really cool. It doesn’t even look like Borderlands anymore. I mean, it looks like Borderlands because of the art style, but it feels like this place I’ve never seen before. It’s gloomy, there’s trees and stuff, and it feels like I’m in a swamp. |
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 | Sujet: Re: Borderlands Dim 15 Nov 2009, 8:35 pm | |
| et hop, platinium de borderlands |
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 | Sujet: Re: Borderlands Mer 18 Nov 2009, 3:19 pm | |
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|  | | Aka J'ai testé les jeux wii et xbox par télépathie

Messages: 15877
 | Sujet: Re: Borderlands Sam 19 Déc 2009, 6:16 pm | |
| http://www.nofrag.com/2009/dec/11/33163/ | Citation: | | «pour plus de challenge» le gros tournoi dure environ six heures, sans possibilité de sauvegarder. Bon courage. |
wut.------------------- I just played Super Nazi Penis Cartel Freedom Fighters 3. I now have absolutely no hope for humanity whatsoever. | Citation: | | rorr tout le monde sais qu'il est con que c'est un homo refoulé et que 40% du forum le sodomise avec un parcmetre #fullmind |
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|  | | onlyyouu Sony a violé ma mère et mangé mon enfance

Messages: 9859 Localisation: 7
 | Sujet: Re: Borderlands Sam 19 Déc 2009, 6:32 pm | |
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C'est pour toi Vonder.  |
|  | | Spidey Larmichettes d'or 2011

Messages: 4477
 | Sujet: Re: Borderlands Sam 19 Déc 2009, 6:49 pm | |
| Facile  |
|  | | onlyyouu Sony a violé ma mère et mangé mon enfance

Messages: 9859 Localisation: 7
 | Sujet: Re: Borderlands Sam 19 Déc 2009, 7:17 pm | |
| Avec le thermos.  : |
|  | | Aka J'ai testé les jeux wii et xbox par télépathie

Messages: 15877
 | Sujet: Re: Borderlands Sam 19 Déc 2009, 7:56 pm | |
| Si je ne m'abuse, il y'a 3 grand challenges  ------------------- I just played Super Nazi Penis Cartel Freedom Fighters 3. I now have absolutely no hope for humanity whatsoever. | Citation: | | rorr tout le monde sais qu'il est con que c'est un homo refoulé et que 40% du forum le sodomise avec un parcmetre #fullmind |
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 | Sujet: Re: Borderlands Sam 19 Déc 2009, 8:42 pm | |
| bah, 6h c'est rien ça correspond a mes sessions quotidiennes de MGO :niais: |
|  | | Prune j.h en mal d'attention cherche tag. Contacter la redaction, merci.

Messages: 4784 Age: 25 Localisation: Bordeaux
 | Sujet: Re: Borderlands Sam 19 Déc 2009, 9:01 pm | |
| Ca me rappelle le monstre improbable de FFXI qu'une équipe avait combattu pendant 11h avant de jeter l'éponge...certains développeurs sont un peu abrutis. |
|  | | Spidey Larmichettes d'or 2011

Messages: 4477
 | Sujet: Re: Borderlands Sam 19 Déc 2009, 9:23 pm | |
| Non, je trouve ça génial, il a un certain prestige à battre quelque chose d'aussi fort. |
|  | | Prune j.h en mal d'attention cherche tag. Contacter la redaction, merci.

Messages: 4784 Age: 25 Localisation: Bordeaux
 | Sujet: Re: Borderlands Sam 19 Déc 2009, 9:33 pm | |
| C'est pas ce prestige-la qui va les faire choisir la viande... |
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 | Sujet: Re: Borderlands Sam 19 Déc 2009, 10:07 pm | |
| pour le boss c'est juste que les admin ont surment pas pu le beta tester dans de bonnes conditions. |
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 | Sujet: Re: Borderlands Ven 05 Fév 2010, 4:46 pm | |
| Enfin une reponse au mail que j'avai envoyer a gearbox a la sortie du jeu : | Citation: | Hello, Thank you for contacting us in regards to the multiplayer issues you have encountered with Borderlands. The latest update on PSN includes fixes for many multiplayer issues on PS3. If you are still experiencing multiplayer connectivity issues after installing the update, several users have also reported resolving this type of issue by correcting router settings or replacing a malfunctioning router. You can find the port settings for PS3 here: http://playstation.custhelp.com/app/answers/detail/a_id/241 We are actively tracking the issue some users are experiencing with voice chat on PS3 and we are investigating options to address it. Until the official fix is deployed, we recommend changing your headset output to your TV or switching to a voice input device that does not use Bluetooth - this is not a permanent solution, but may alleviate the issue you are experiencing. For more information and to track our progress on various issues, please see our Known Issues Status thread: http://gbxforums.gearboxsoftware.com/showthread.php?t=77748. We update the thread as frequently as new information is available. You will also see updates to the thread when new updates to the game are made available to players on all platforms. Regards, Gearbox Software Support |
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|  | | Spidey Larmichettes d'or 2011

Messages: 4477
 | Sujet: Re: Borderlands Sam 06 Fév 2010, 12:04 am | |
| Ca c'est de la communication en bonne et due forme. |
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 | Sujet: Re: Borderlands Dim 21 Fév 2010, 8:00 pm | |
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 | Sujet: Re: Borderlands Lun 22 Fév 2010, 11:28 pm | |
| TeamXbox a obtenu l'annonce de Gearbox : le troisième DLC pour Borderlands, The Secret Armory of General Knoxx, sortira demain mardi sur Xbox 360 et jeudi sur PC et Playstation 3. Le DLC coûtera environ 10€.
Sonic, n'aurais pas fait mieu.
Bon c'est a mon tour de le prendre, donc chaud pour coop? |
|  | | Aka J'ai testé les jeux wii et xbox par télépathie

Messages: 15877
 | Sujet: Re: Borderlands Mar 23 Fév 2010, 10:21 am | |
| http://www.ps3trophies.org/news/news-248-Borderlands--General-Knoxx-DLC-Priced-&-Dated.html C'est à qui de prendre le dlc? Can't wait mon lvl 61  ------------------- I just played Super Nazi Penis Cartel Freedom Fighters 3. I now have absolutely no hope for humanity whatsoever. | Citation: | | rorr tout le monde sais qu'il est con que c'est un homo refoulé et que 40% du forum le sodomise avec un parcmetre #fullmind |
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 | Sujet: Re: Borderlands Mar 23 Fév 2010, 2:13 pm | |
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|  | | Aka J'ai testé les jeux wii et xbox par télépathie

Messages: 15877
 | Sujet: Re: Borderlands Mar 23 Fév 2010, 2:28 pm | |
| Ce qui est bie, c'est qu'avec la longeur et la qualité argumentative des tes messages, ont comprends sans avoir à te demander de reposter. Mais bon, t'oblige pas à repondre hein  ------------------- I just played Super Nazi Penis Cartel Freedom Fighters 3. I now have absolutely no hope for humanity whatsoever. | Citation: | | rorr tout le monde sais qu'il est con que c'est un homo refoulé et que 40% du forum le sodomise avec un parcmetre #fullmind |
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 | Sujet: Re: Borderlands Mar 23 Fév 2010, 5:04 pm | |
| un post plus haut du tiens. k thx bye. |
|  | | Aka J'ai testé les jeux wii et xbox par télépathie

Messages: 15877
 | |  | | Invité Invité
 | Sujet: Re: Borderlands Mar 23 Fév 2010, 7:09 pm | |
| je vois pas quelle argumentation j'ai à faire sur le fait que tu n'as pas lu mon post précèdent. |
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